![]() ![]() ![]() With this in mind, one can start trying to build more land units if they see the opponent build a Missile. ![]() Missiles are often a very expensive investment for defending against air units, and usually leave little funding for building other land units. Generally speaking, however, if the opponent allows this to happen, the game tends to be already won, as Airports tend to be relatively close to other production facilities. ![]() Missiles are often used to effectively prevent an Airport from being able to build units by moving it into range of the Airport. Unlike Anti-Airs, they do not expose themselves to possible Tank counterattacks when attacking air units, so they have a place, albeit very niche, in a formation. Combined with its low movement speed and bad movement type, Missiles are extremely easy to outmaneuver with air units.ĭespite this weakness, Missiles can be used to deny air unit attacks on a group of units, as long as the Missile is well protected and the units are all within Missile range. In typical games however, this rarely happens, as all air units have higher movement ranges than Missiles have firing range. Missiles are designed to destroy air units, either instantly destroying or dealing very high damage to any air units that venture into its range. ![]()
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